20. Pokémon XD: Gale of Darkness
The sequel to Pokémon XD: Colosseum Gale of Darkness contained the tried and true formula associated with the games -- offering just enough tweaks and changes to make it its own experience. Gale of Darkness again puts you in the role of not just a catcher, but also as a purifier. Instead of hunting for the little critters in the wild, (though that was still an option, it was hardly the focus) the protagonist was responsible for stealing "Shadow Pokémon" back from the criminals who had taken them in the first place. It was a unique plot that broke away from the standard formula of previous games, and made for a surprisingly well thought out plot line for an installment in the series.
Pokémon trainers familiar with the previous games had already been treated to seeing their favorites on the Nintendo 64 when Pokémon Stadium was released. Gale of Darkness took us more along the path of the adventuring Pokémon Trainer, something more akin with the handheld games adored by generations of fans. The graphics were what trainers had come to expect from a console Pokémon game, and the majority of battles were fought in doubles -- something that was exciting for this period of the series’ history.
Image Source: GameSpot
19. Star Fox: Assault
Namco made the bold decision to try a different formula for this game's predecessor, but Star Fox: Assault was a return to what had worked well for the series all these years. The game is admittedly standard Star Fox, but there was no reason to fix what hadn’t been broken in the first place. Assault was a return to the cockpit of Fox McCloud, accompanied by his faithful teammates.
The game had Fox and his team facing off against new foes and old, and was able to provide a solid amount of hours into its gameplay. The said gameplay was everything you would expect, and the controls were familiar to fans of the series. Pair this with an addictive amount of enemies to destroy, space battles that look glorious, and some new tricks and weapons, and you've got the welcome return to a game that has become one of the trademarks of the Nintendo library.
Image Source: ScrewAttack
18. The Legend of Zelda: Four Swords
A fun and oftentime hilarious game to play between friends, Four Swords contained everything the Zelda games has come to be known for. This four-player cooperative adventure is filled with hack and slash combat, puzzle solving, and all the loot you could desire. When playing with friends (whether it was all on GameCube, or through the GameCube-to-GBA cable), it became increasingly difficult to focus on the plot when the game gives you equal opportunity to work together, or stab each other in the back.
In fact, too much back-stabbing made it practically impossible to progress through the game, while too little meant that your teammates would gather all the treasures and loot. This aspect made it difficult for your own character to progress. The majority of the puzzles also required players to work together. If you were playing with the wrong group of friends, this quickly could become tedious. Playing this game with the right group of friends -- who could find the balance of teammate and rival -- allowed for this to stand out as a noteworthy game with a unique Zelda experience.
Image Source: IGN.com